Showing posts with label Emerald Coast Wargamers. Show all posts
Showing posts with label Emerald Coast Wargamers. Show all posts

Tuesday, April 28, 2009

2k Eldar vs Ork Skirmish.



I spent a lot of time trying to place my terrain pieces in the center to slow the horde down as much as possible; when I lost the option to pick a starting position I realized just how scarce my cover was going to be. I wanted to protect myself from the defcoptas so I made a cover shield with the Harleys and put some scorpions out as bait. Harry has a tendency to kamikaze his coptas into taking out the biggest thing possible, and with his scout move and him going first, I wanted to bring everything in tight. The tanks in the back, the reavers behind cover, the monsters blocking them and the tanks, and the giant harley wall for the avengers. The scorpions where all dead by turn 2 (with my sorry rolls) but put 6 wounds on the copta squad and held them into position for the Dark Reapers on my second shooting phase. The Death Jester managed to pin a unit of bikes and the WraithLord took out the Ork Wagon all on turn 1, we had to cut this short after aggroing my wife. I need to learn a snare or debuff for when I grab that hate. 2k rescheduled for Saturday, time to revamp my list.

Tuesday, April 14, 2009

Practice: Eldar vs Chaos Space Marines

The practice game was mediocre at best. I stole all the 6’s leaving only 1’s for Larry’s dice for the first two entire turns making the match one sided from the get go and ruining any chance of really seeing either lists potential. My first turn immobilized a Rhino, destroyed the Defiler, and killed 3/5 of the Havoc team, not to mention put my units in a strategic position for the rest of the game. Larry’s turn was shortchanged when his left over Havoc shot a 14 at my Falcon and rolled a 6 (Destroyed – Explodes) on the chart but was quickly disregarded for a 2 (Crew – Stunned) due to the Holo-Field upgrade, and that was reverted to “Crew Shaken” because of Spirit Stones. His Dreadnought refused to cooperate four turns in a row creating unnecessary casualties, the Demon Prince never showed, and even the Terminators did not come out until the fourth turn. The other highlights where my harlequins being spanked by Possessed, a really badly placed Fire Dragon squad being stomped by Berzerkers, and me finally realizing what the fuss over terminators is all about. So what did I learn? Vehicle upgrades are worth it, Dire Avengers are better than I had imagined, and I need some sort of visual markers to keep from forgetting Doom and Fortune.

-BAX-

Saturday, April 11, 2009

Cool Kids

Do you know what the cool kids do on Friday nights? We put together and paint models.

A Chaos defiler was built (Larry), an Ork wagon was started (Harry), and my Altansar Dire Avengers are in progress.

Things are coming together as we talk smack and prepare for our Monday game. 1500 Eldar vs Chaos Space Marines coming soon.

-BAX-